Learn From Industry Veterans

Our mobile game design program connects you directly with professionals who've shipped successful games and built thriving careers in Australia's growing gaming industry.

85+ Combined Years Experience
23 Published Games
4:1 Student-to-Mentor Ratio
Cassandra Northwood, Senior Game Designer

Cassandra Northwood

Lead Program Instructor

Cassandra spent the last twelve years designing mobile games that people actually want to play. She's worked on everything from puzzle games that topped the App Store to strategy games with millions of active users. Her approach isn't about following trends—it's about understanding what makes players come back.

User Psychology Monetization Strategy Live Operations Team Leadership
15 Million+ Total Downloads on Games She's Designed
Felix Hartwell, Creative Director

Felix Hartwell

Creative Director & UX Specialist

Felix has this uncanny ability to spot what's wrong with a game's flow within minutes of playing it. He's been the creative force behind several award-winning mobile titles and has a particular talent for making complex game systems feel intuitive. Students often say his feedback sessions are the most valuable part of their learning experience.

Game Flow Design Player Onboarding Visual Communication Prototyping
8 Years Leading Creative Teams at Melbourne Studios
Dr. Marina Volkov, Game Analytics Expert

Dr. Marina Volkov

Analytics & Research Specialist

Marina bridges the gap between academic research and practical game development. With her background in behavioral psychology and years working with data-driven studios, she helps students understand not just what players do, but why they do it. Her sessions on player research methods are famously hands-on.

Player Research A/B Testing Behavioral Analysis Data Interpretation
200+ Published Research Papers & Game Studies

How We Actually Teach

Forget lecture halls and theoretical assignments. Our approach puts you in the middle of real design challenges from day one, with mentors who've solved these problems professionally.

Project-First Learning

Every concept we teach connects directly to a game you're building. You're not just learning about user retention—you're designing systems that keep players engaged in your actual project.

  • Work on 3 complete game prototypes
  • Real player testing and feedback loops
  • Portfolio pieces that impress employers
  • Problem-solving in authentic contexts

Weekly Design Critiques

Small group sessions where instructors and peers examine your work in detail. These aren't gentle feedback sessions—they're the kind of honest, constructive criticism that helps you grow as a designer.

  • Maximum 6 students per critique group
  • Industry-standard review processes
  • Learn to defend and iterate on ideas
  • Develop critical evaluation skills

Mentorship Deep-Dives

One-on-one sessions where you can dig into the specific challenges you're facing. Whether it's a design problem, career question, or technical hurdle, your mentor has likely navigated it before.

  • Bi-weekly individual mentoring sessions
  • Personalized career development planning
  • Access to mentor's professional network
  • Guidance on portfolio and job applications

Your Learning Journey

Foundation & Discovery

Months 1-2

Get comfortable with the fundamentals while working on your first playable prototype. You'll learn core design principles through hands-on experimentation, with weekly check-ins to ensure you're building solid foundations.

Specialization & Depth

Months 3-5

Choose your focus area and dive deep. Whether you're drawn to puzzle mechanics, action gameplay, or social features, you'll work closely with a specialist mentor while tackling increasingly complex design challenges.

Professional Integration

Months 6-9

Collaborate on industry-standard projects while building relationships within Australia's game development community. Your mentors will introduce you to their networks and help you understand the business side of game development.

Apply for August 2025 Cohort

Applications close June 30th, 2025 • Limited to 24 students